See my post up there for crafting recipes and the download link.6 complexity | 3f4ca940c6d5cb1c74462ebcd3391a25 MD5 | Another indicator for that error is that its last output is Unfortunately, this also means that you have to place all receviers and inverters again. IF THE SERVER CRASHES ON STARTUP you can try to delete all lines in the "mesecon_data" file. This means, that you have to have write permission there! It should be placed in same folder as the binary, but in future version you will be able to change that to your own folder. Just replace them with the new ones.įrom now this mod also needs to send some information to a file called mesecon_data. > The old mesecon buttons will be shown as unknown blocks. # Renamed mesecon button to mesecon switch # New Textures for the Hydro Turbine -> Thx to Jordan4Ibanez for creating them It may seem like a minor update, but it adds major functionality: But if others also think that I should make 33 (not 32 cause 99 can be divided by 33) instead of 16, tell me and I'll change I fixed the movestone bug! Thx again for filing it.īut let's talk about the new version, V 0.2 that I am releasing right now: But if you like blocks better, just modify it and post your own As Staffs already said, mese is not that rare. I'm trying to get out the next update tomorrow (26th Dec) or the day after tomorrow (27th Dec I don't think blocks look good and i think you should be able to walk through mesecons. There are blocks that generate signal on some event (receptors), that perform some action when receive signal (effectors), logic blocks that process the signal and conductors to join them all together. You may also commit textures, items, whatever. 628 Source code GitHub Bower name mesecons Technical name mesecons Mesecons is a mod that adds a kind of electricity, making automation possible. Keep on filing bugs and requesting items!!! I also think pressure plates are really necessary, or even better, if I can set and get the orientation (rotation) of a block, I could add light barriers. I'd really like if someone could fix it, else I have to get to know the c++ code better and fix it on my own.Īs you can see in my first post, I requested even more functionality for the modding api. The register_on_placenode function should be called each time a block is added, not only when a player adds it. I know this bug and I thought about fixing it, but in fact I think this is not an issue of my mod, but even more a common minetest issue. The switch off time would be random when using abms, and for rendering buttons I would have to use a patched version of minetest or (even worse) use entities for it.īut I love the button idea! I'll implement it as soon as it is possible. I only know abms and they don't work as I'd like them to. I think it will be quite difficult to create a function that adds a timeout for a button to switch off again. I think this will give you the ability to create more logic gates (although I'm not a redstone expert). Mesecons is a digital circuitry mod for Minetest that allows players to create circuits that can do nearly anything. It will take like one second to transmit (using abm, so transmission speed may vary). Let's look at exactly what Mesecons can do, and how you can use it. I already planned this before releasing the first version, but it wasn't ready. mechanisms (but there&039 s Mesecons) No enchanting, experience, hunger. This gives you the possibility to create even more circuits/gates. /r/minetest,, 02:52:36, 2 score, -0.39 sentiment rating. # Wireless mesecons (Already works, but still some bugs)
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